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Two Headed Troll

(image)

Some freaks, through long and extremely painful abuse, manage to squish their extra appendages together, thus ending up looking somewhat normal-ish... except for that extra head.

They've endured so much and hurt themselves so repeatedly that they simply don't hurt as easily anymore, taking a little less damage from any source, and they've learned the path of pain, proselytizing others with a simple stare - having two heads, they can stare quite hard.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.

Advances from: Troll Freak
Advances to: Troll Mystic
Cost: 29
HP: 48
Movement: 5
XP: 66
Level: 2
Alignment: chaotic
IDDark Troll Two Headed Troll
Abilities: regenerates, leadership
(image)club
impact
12 - 2
melee
(image)share pain
arcane
9 - 2
melee
magical
(image)share pain
arcane
9 - 2
ranged
magical
Resistances:
blade30%
pierce30%
impact10%
fire10%
cold10%
arcane0%
TerrainMovement CostDefense
Castle140%
Cave140%
Coastal Reef-0%
Deep Water230%
Flat130%
Forest240%
Frozen220%
Hills150%
Impassable9940%
Mountains260%
Mushroom Grove250%
Sand230%
Shallow Water140%
Swamp140%
Unwalkable9920%
Village140%